Improving Engagement of Students in Software Engineering

Auteur(s): 
Tanja Vos, Open Universiteit
Wishnu Prasetya, Universiteit Utrecht
Samenvatting: 

We will present the ERASMUS+ IMPRESS project, the goal of this project is to introduce gamification to software engineering education. One the one hand, gamified content that covers theoretical software engineering concepts in engaging, interactive quiz-like material suitable for classroom usage will be provided. On the other hand, puzzle games where players engage with software quality assurance techniques as part of interactive game play will be developed. Advanced data analytic techniques will be used to provide feedback to learners and teachers, and to support the automated generation of interactive material linked through engaging storylines.

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